Friday, April 28, 2017

Week 10 assignment # 2

Candy Crush
1.       Text- for each level there is a text box or a bubble that explains each levels goal in a short and concise manner.
Visual graphic elements- there are different sounds and changes of colors that mean different things to the player.
Audio- when player scores points different sounds occur. When a player does a match that is incorrect a sound lets them know that they are wrong.
2.       Each level of the game is a different goal with either a certain amount of moves or time limit. As the level increases, it gets harder. Each level has a game with different colored candies and obstacles. The player has to create sets of candies of three or more, by swiping two candies that are near each other either horizontally or vertically. The player has to eliminate as many candies, jellies, or bring down ingredients in the time allotted.
3.        The rule of the game is to move any candies to create a set of 3 matching candies. It can be moved in any direction as long as it’s not blocked. If you created the correct combination it will explode and give you more points. The player has to reach the objective of the goal. Either by reaching a specific amount of points, getting rid of a set of tiles (jelly covered tiles), or by creating items to fall to the bottom.

4.       Candy crush has no embedded scenario.

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