lesson plan:
https://docs.google.com/a/nyit.edu/document/d/1ogDJB7fDsbjIfQwFsH3R_MfKcsv-A68-LSvl4LeCN4s/edit?usp=sharing
implementation report:
https://docs.google.com/a/nyit.edu/document/d/1Owg6Ic772h4IaxKV9sQxjTCpnf6NjZD2EB4LKkV8FDU/edit?usp=sharing
rubric:
https://docs.google.com/a/nyit.edu/document/d/102QLMPQmASIlv-EhT8Ps_ApGqifxwcW7V5ezMxZFNWM/edit?usp=sharing
reflection:
https://docs.google.com/a/nyit.edu/document/d/1PrZBl068r16W4IcbaBq1ekTdW7DbA-gTIUMwpdrapnw/edit?usp=sharing
EDPC605 Curriculum Design and Development
Friday, May 19, 2017
Tuesday, May 2, 2017
Monday, May 1, 2017
Week 12 assignment #2
Edmodo is a great tool for teachers and students to use.
Teachers are able to post assignment, quizzes, ask questions, share links and assign
grades. Students are able to keep track of their upcoming assignments and
quizzes. Students can no more use the excuse that they lost an assignment or
homework since everything is on Edmodo. It is also great for creating polls where
teachers are able to collect instant feedback from her students. Another great feature
that Edmodo offers is that parents can have access and keep tabs on their child’s
progress, and see their child’s grades and assignments. This is a great way for
students to communicate and collaborate with each other.
Sunday, April 30, 2017
Google maps lesson plan
click here to view my lesson on google maps
https://docs.google.com/a/nyit.edu/document/d/1uHzYy9dIIG4p3jpkkPgXTD9ja4qI74TrDFtKtP3D5FM/edit?usp=sharing
https://docs.google.com/a/nyit.edu/document/d/1uHzYy9dIIG4p3jpkkPgXTD9ja4qI74TrDFtKtP3D5FM/edit?usp=sharing
Friday, April 28, 2017
Week 10 assignment # 2
Candy Crush
1.
Text- for each level there
is a text box or a bubble that explains each levels goal in a short and concise
manner.
Visual graphic elements- there are
different sounds and changes of colors that mean different things to the
player.
Audio- when player scores points different
sounds occur. When a player does a match that is incorrect a sound lets them
know that they are wrong.
2.
Each level of the game is a
different goal with either a certain amount of moves or time limit. As the
level increases, it gets harder. Each level has a game with different colored
candies and obstacles. The player has to create sets of candies of three or
more, by swiping two candies that are near each other either horizontally or vertically.
The player has to eliminate as many candies, jellies, or bring down ingredients
in the time allotted.
3.
The rule of the game is to move any candies to
create a set of 3 matching candies. It can be moved in any direction as long as
it’s not blocked. If you created the correct combination it will explode and
give you more points. The player has to reach the objective of the goal. Either
by reaching a specific amount of points, getting rid of a set of tiles (jelly
covered tiles), or by creating items to fall to the bottom.
4.
Candy crush has no embedded
scenario.
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